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Stats header
Stats Quests
Skills Fletching
Attack Fishing
Defense Firemaking
Strength Crafting
Hits Smithing
Ranged Mining
Prayer Herblaw
Magic Agility
Cooking Thieving
Woodcut Quest Points
Fatigue
Equipment Status
Armour Magic
WeaponAim Prayer
WeaponPower
Overall levels
Skill total
Combat level

Fatigue is a stat in RuneScape Classic which affects your abilities to gain experience. When your fatigue reaches 100%, you no longer gain experience from training in Classic. To recover from fatigue, players must rest and they may do so in a bed (or any of its variants), Hammock or in a sleeping bag. If the player has fast access to a bed from their training place, they should prefer it over their sleeping bag, as they provide very fast fatigue recovery. The only exception is the case of Crude beds, where its recovery rate is identical to a sleeping bag.

When resting, the player must type in the word sent over by the game to have the fatigue adjusted to the new value and be able to resume playing. Players who get interrupted when sleeping wont get their fatigue reduced and instead they will get the message: "You are unexpectedly awoken! You still feel tired". Being able to rest properly results in the fatigue lowered to the last value seen onscreen and the message "You wake up - feeling refreshed" is displayed.

Jagex added Fatigue as a mechanic to stop macroers, which ultimately failed due to the use of "Auto-Sleepers" and the fact that it was considered annoying by a majority of players. This caused Jagex to replace the fatigue system with "Random Events" in RuneScape 2.

Fatigue FormulaEdit

When the game server sends out an updated fatigue to the player, it sends it as an integer ranging from 0 to 750. However, this value is inaccurate and the server has the precise integer fatigue from the client possibly ranging from 0 to 75000, where 96% is 72000. As a result each 1% of fatigue is 750 server fatigue units, which we will call simply server units or SU. From tests done, it was found out the following relationship between SU and experience:

$ f(exp) = 16 \times exp $

For example a gain of 50 xp would yield 800 SU or 8 fatigue units sent to client.

To get the percentage from the SU just multiply by $ \frac{1}{750} $

As such the final equation to get the relationship between fatigue and percentage is: $ f(exp) = \frac{16}{750} \times exp $

Note: Since the client does not hold the exact fatigue value, players should expect to see differences at times of 1 client fatigue when the experience they receive is not a multiple of 50/8 or 6.25 xp

The formula presented only applies to regular skilling, training combat gets a factor[Clarify] of the fatigue.

Fatigue ratesEdit

RestScreen

The resting screen

AgilityEdit

CookingEdit

See Food

CraftingEdit

FiremakingEdit

  • Firemaking: 0.02101% per xp (ex: when 55.25 xp - 1.161%)

FishingEdit

See Fishing

FletchingEdit

See Fletching
Arrows:

Darts:

HerblawEdit

See Herblaw

MagicEdit

MiningEdit

See Mining

PrayerEdit

See Prayer

SmithingEdit

See Smithing

ThievingEdit



  • Disarm chest: 0.1600
  • Nature chest: 8/15
  • Blood-rune chest: 5.0000
  • Paladin chest: 10.0000
  • Wilderness chest: 0.1500
  • Blood-rune chest tower door: 0.8000
  • Pirate wilderness middle door chest: 0.1000
  • Pirate wilderness south wall chest: 0.7000
  • Pirate wilderness south house chest: 2.7000
  • Hemenster chest: 3.0000

WoodcuttingEdit

See Woodcutting

HistoryEdit

  • Fatigue stat was introduced in 14 November 2002, where players would need to go to beds or eat some food to get their fatigue reduced.
    Fatigue food

    Player talking to Paul about using food to lower fatigue

  • In 15 November 2002, many beds were placed in-game to accommodate fatigue reduction in players.
  • The fatigue rates were adjusted in 25 November 2002, closer to what they are nowadays.
  • Sleeping bags became introduced in 27 May 2003, giving players the mobility for fatigue reduction. This helped a lot, specially those doing skilling or combat in areas very distant from beds.

GlitchesEdit

  • There was a glitch from 28 May to 1 June 2010 that caused beds and sleeping bags to be unusable on world 2, meaning that non-veterans were unable to restore fatigue. This was fixed several hours before the reopening later that day.

TriviaEdit

Screenshot from 2018-07-30 02.31.47

Orange text

  • There is still text in the game that references eating food to lower fatigue. This can be seen by talking to the Fatigue expert on Tutorial Island after he gives you a Sleeping Bag.
  • Players may use Text effects to alter the colour of the text of the challenge response field.

See also Edit