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View the main RuneScape Wiki's article on: MagicView the Old School RuneScape Wiki's article on: Magic
For information on training this skill, see the Magic training article.
The RuneScape Classic Wiki
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Stats header
Stats Quests
Skills Fletching
Attack Fishing
Defense Firemaking
Strength Crafting
Hits Smithing
Ranged Mining
Prayer Herblaw
Magic Agility
Cooking Thieving
Woodcut Quest Points
Fatigue
Equipment Status
Armour Magic
WeaponAim Prayer
WeaponPower
Overall levels
Skill total
Combat level

Magic is a skill in RuneScape Classic that allows players to cast spells using runes. Many of the spells can be cast on monsters and other players to inflict damage or decrease stats. Aside from combat spells, the Magic spellbook also offers many useful spells such as teleportation, enchantment, and alchemy. When a player successfully casts a spell on an opponent, a blue star represents the spell and is shot toward the enemy.

Spells[]

There are many spells in the Magic spellbook. Each spell has a different effect and requires a different combination of runes in order for them to be cast. Upon casting a spell, the player will receive an amount of experience calculated using the formula: where S = the level required to cast that spell.

Every spell has the chance to be cast unsuccessfully which will result in the player having to wait 20 seconds before they are able to cast another spell. Failing a spell will not use up the runes in the players inventory and the player will not gain any magic experience. Having a higher magic level and wearing equipment with magic bonuses will reduce the chance of failing a spell, and you tend to stop failing to cast a spell around 10 Magic levels above the magic level requirement of the spell you're currently casting (For example you would stop failing to cast the high level alchemy spell at around 65 Magic). Having a higher magic level won't affect how hard you hit. While casting combat spells, successfully cast spells can still hit the opponent for 0 Hits.

Level Spell name Description Runes required Experience
1 Wind strike A strength 1 missile attack 1 Air rune and 1 mind rune 22
3 Confuse Reduces your opponent's attack by 5% 3 Water runes, 2 earth runes and 1 body rune 26
5 Water strike A strength 2 missile attack 1 Water rune, 1 air rune and 1 mind rune 30
7 Enchant lvl-1 amulet For use on sapphire amulets 1 Cosmic rune and 1 water rune 34
9 Earth strike A strength 3 missile attack 2 Earth runes, 1 air rune and 1 mind rune 38
11 Weaken Reduces your opponent's strength by 5% 3 Water runes, 2 earth runes and 1 body rune 42
13 Fire strike A strength 4 missile attack 3 Fire runes, 2 air runes and 1 mind rune 46
15 Bones to bananas Changes all held bones into bananas! 2 Earth runes, 2 water runes and 1 nature rune 50
17 Wind bolt A strength 5 missile attack 2 Air runes and 1 chaos rune 54
19 Curse Reduces your opponent's Defense by 5% 3 Earth runes, 2 water runes and 1 body rune 58
21 Low level alchemy Converts an item into coins 3 Fire runes and 1 nature rune 62
23 Water bolt A strength 6 missile attack 2 Water runes, 2 air runes and 1 chaos rune 66
25 Varrock teleport Teleports you to Varrock 3 Air runes, 1 law rune and 1 fire rune 70
27 Enchant lvl-2 amulet For use on emerald amulets 3 Air runes and 1 cosmic rune 74
29 Earth bolt A strength 7 missile attack 3 Earth runes, 2 air runes, 1 chaos rune 78
31 Lumbridge teleport Teleports you to Lumbridge 3 Air runes, 1 earth rune and 1 law rune 82
33 Telekinetic grab Take an item you can see but can't reach 1 Air rune and 1 law rune 86
35 Fire bolt A strength 8 missile attack 4 Fire runes, 3 air runes and 1 chaos rune 90
37 Falador teleport Teleports you to Falador 3 Air runes, 1 law rune, and 1 water rune 94
39 Crumble undead Hits skeletons, ghosts and zombies hard! 2 Earth runes, 2 air runes and 1 chaos rune 98
41 Wind blast A strength 9 missile attack 3 Air runes and 1 death rune 102
43 Superheat item Smelt 1 ore without a furnace 4 Fire runes and 1 nature rune 106
45 Camelot teleport Teleports you to Camelot 5 Air runes and 1 law rune 110
47 Water blast A strength 10 missile attack 3 Water runes, 3 air runes and 1 death rune 114
49 Enchant lvl-3 amulet For use on ruby amulets 5 Fire runes and 1 cosmic rune 118
50 Iban blast A strength 25 missile attack! 5 Fire runes and 1 death rune
(Staff of Iban required)
120
51 Ardougne teleport* Teleport to Ardougne 2 Water runes and 2 law runes 122
53 Earth blast A strength 11 missile attack 4 Earth runes, 3 air runes and 1 death rune 126
55 High level alchemy Convert an item into more gold 5 Fire runes and 1 nature rune 130
56 Charge water orb Needs to be cast on a water obelisk 30 Water runes, 3 cosmic runes and 1 Glass orb 132
57 Enchant lvl-4 amulet For use on diamond amulets 10 Earth runes and 1 cosmic rune 134
58 Watchtower teleport** Teleport to the Watchtower 2 Earth runes and 2 law runes 136
59 Fire blast A strength 12 missile attack 5 Fire runes, 4 air runes and 1 death rune 138
60 Charge earth orb Needs to be cast on an earth obelisk 30 Earth runes, 3 cosmic runes and 1 Glass orb 140
60 Claws of Guthix Summons the power of Guthix 4 Air runes, 1 fire rune and 2 blood runes
(Staff of Guthix & Guthix Cape required)
140
60 Saradomin strike Summons the power of Saradomin 4 Air runes, 2 fire rune and 2 blood runes
(Staff of Saradomin & Saradomin Cape required)
140
60 Flames of Zamorak Summons the power of Zamorak 1 Air rune, 4 fire runes and 2 blood runes
(Staff of Zamorak & Zamorak Cape required)
140
62 Wind wave A strength 13 missile attack 5 Air runes and 1 blood rune 144
63 Charge Fire Orb Needs to be cast on a fire obelisk 30 Fire runes, 3 cosmic runes and 1 Glass orb 146
65 Water wave A Strength 14 missile attack 7 Water runes, 5 air runes and 1 blood rune 150
66 Charge air orb Needs to be cast on an air obelisk 30 Air runes, 3 cosmic runes and 1 Glass orb 152
66 Vulnerability Reduces your opponent's Defense by 10% 5 Earth runes, 5 water runes and 1 soul rune 152
68 Enchant lvl-5 amulet For use on dragonstone amulets 15 Water runes, 15 earth runes and 1 cosmic rune 156
70 Earth wave A strength 15 missile attack 7 Earth runes, 5 air runes and 1 blood rune 160
73 Enfeeble Reduces your opponent's strength by 10% 8 Earth runes, 8 water runes and 1 soul rune 166
75 Fire wave A strength 16 missile attack 7 Fire runes, 5 air runes and 1 blood rune 170
80 Stun Reduces your opponent's attack by 10% 12 Earth runes, 12 water runes and 1 soul rune 180
80 Charge Increase your mage arena spell's damage 3 Fire runes, 3 air runes and 3 blood runes 180

* Requires having learnt the spell with the magic scroll; a reward from the Plague City quest.
** Requires having learnt the spell with the spell scroll; a reward from the Watchtower quest.

Equipment[]

Main article: Maximum bonuses

Unlike RuneScape 2, armour does not decrease the Magic bonus when equipped, which is the reason it is often worn by mages instead of equipment that raises their Magic bonus.

The following items increase a player's Magic bonus:

Weapon[]

Head[]

Top[]

Bottom[]

Neck[]

Cape[]

Training[]

Main article: Magic training

Magic is one of the hardest skills to train in RSC due to the lack of runes caused by the absence of the Runecrafting skill. Because of this, runes are high priced and training can be very expensive.

Magic Guild[]

Main article: Magic Guild

Players with level 66 Magic or higher can access the Magic Guild in Yanille. A Wizard's Mind Bomb can be consumed to boost the player 2-3 levels to reach the requirement. Features of the guild include caged zombies for combat training, a shop which includes the only source of soul runes in RSC, and magic portals to teleport the player to 3 Magic-related locations.

Mage Arena mini-game[]

Located in the deep Wilderness, this mini-game is required to equip god staves & capes, and be able to cast the god spells.

Boosts[]

Image Item Boost Visibility
Wizard's Mind Bomb Wizard's Mind Bomb +2% + 2 levels Visible

The Wizard's Mind Bomb temporarily increases Magic level by 2-3 levels (+3 when at least Magic level 50) and is not commonly used unless the player wishes to access the Magic Guild or cast Magic in PvP situations.

Drains[]

Quests[]

The following quests give Magic experience rewards:

  • Grand Tree -
  • Imp catcher -
  • Watchtower -
  • Witch's Potion -

The following quests give additional rewards to Magic:

Trivia[]

  • "Bluerose13x" is the first known player to reach level 99 Magic.
  • In RSC, Santa's hat provides a +3 Magic bonus, but is purely cosmetic in later editions of the game.
  • There is only 1 spellbook in RSC, unlike RS2 which has 3 spellbooks in total.
  • In Devious MUD, the skill was called "Sorcery", which — like the early days of RSC — was divided in two but named distinct: Sorcery-Offence and Sorcery-Defence.
  • Magic used to be split into two skills: GoodMagic and EvilMagic. However, these skills were joined into just "Magic".
    • Players kept the highest of the two magic skills and not the sum of experience.
  • At one point during RSC's development, a set of spells was being created to allow players to summon monsters and would have used the life rune, which can only be found within the game's data files. It was put on hold upon the release of RS2, and eventually became the Summoning skill.

See also[]

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