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Stats header
Stats Quests
Skills Fletching
Attack Fishing
Defense Firemaking
Strength Crafting
Hits Smithing
Ranged Mining
Prayer Herblaw
Magic Agility
Cooking Thieving
Woodcut Quest Points
Fatigue
Equipment Status
Armour Magic
WeaponAim Prayer
WeaponPower
Overall levels
Skill total
Combat level

Magic is a skill in Runescape Classic that allows players to cast spells using runes. Many of the spells can be cast on monsters and other players to inflict damage or decrease stats. Aside from combat spells, the magic spellbook also offers many useful spells such as teleportation, enchantment and alchemy. When a player successfully casts a spell on an opponent, a blue star represents the spell and is shot toward the enemy. Players with level 66 magic or higher, can access the Wizards' Guild in Yanille.

Spells

There are many spells in the magic spell book. Each spell has a different effect and requires a different combination of runes in order for them to be cast. Upon casting a spell, the player will receive an amount of experience calculated using the formula: Where L is equal to the level required to cast that spell.

Every spell has the chance to be cast unsuccessfully which will result in the player having to wait 20 seconds before they are able to cast another spell. Failing a spell will not use up the runes in the players inventory and the player will not gain any magic experience. Having a higher magic level and wearing equipment with magic bonuses will reduce the chance of failing a spell. Having a higher magic level wont effect how hard you hit. While casting combat spells, successfully cast spells can still hit the opponent for 0 Hits.

Level Spell name Description Runes required Experience
1 Wind strike A strength 1 missile attack 1 air-rune and 1 mind-rune 22
3 Confuse Reduces your opponent's attack by 5% 3 water-runes, 2 earth-runes and 1 body-rune 26
5 Water strike A strength 2 missile attack 1 water-rune, 1 air-rune and 1 mind-rune 30
7 Enchant lvl-1 amulet For use on sapphire amulets 1 cosmic-rune and 1 water-rune 34
9 Earth strike A strength 3 missile attack 2 earth-runes, 1 air-rune and 1 mind-rune 38
11 Weaken Reduces your opponent's strength by 5% 3 water-runes, 2 earth-runes and 1 body-rune 42
13 Fire strike A strength 4 missile attack 3 fire-runes, 2 air-runes and 1 mind-rune 46
15 Bones to bananas Changes all held bones into bananas! 2 earth-runes, 2 water-runes and 1 nature-rune 50
17 Wind bolt A strength 5 missile attack 2 air-runes and 1 chaos-rune 54
19 Curse Reduces your opponent's defence by 5% 3 earth-runes, 2 water-runes and 1 body-rune 58
21 Low level alchemy Converts an item into coins 3 fire-runes and 1 nature-rune 62
23 Water bolt A strength 6 missile attack 2 water-runes, 2 air-runes and 1 chaos-rune 66
25 Varrock teleport Teleports you to Varrock 3 air-runes, 1 law-rune and 1 fire-rune 70
27 Enchant lvl-2 amulet For use on emerald amulets 3 air-runes and 1 cosmic-rune 74
29 Earth bolt A strength 7 missile attack 3 earth-runes, 2 air-runes, 1 chaos-rune 78
31 Lumbridge teleport Teleports you to Lumbridge 3 air-runes, 1 earth-rune and 1 law-rune 82
33 Telekinetic grab Take an item you can see but can't reach 1 air-rune and 1 law-rune 86
35 Fire bolt A strength 8 missile attack 4 fire-runes, 3 air-runes and 1 chaos-rune 90
37 Falador teleport Teleports you to Falador 3 air-runes, 1 law-rune, and 1 water-rune 94
39 Crumble undead Hits skeletons, ghosts and zombies hard! 2 earth-runes, 2 air-runes and 1 chaos-rune 98
41 Wind blast A strength 9 missile attack 3 air-runes and 1 death-rune 102
43 Superheat item Smelt 1 ore without a furnace 4 fire-runes and 1 nature-rune 106
45 Camelot teleport Teleports you to Camelot 5 air-runes and 1 law-rune 110
47 Water blast A strength 10 missile attack 3 water-runes, 3 air-runes and 1 death-rune 114
49 Enchant lvl-3 amulet For use on ruby amulets 5 fire-runes and 1 cosmic-rune 118
50 Iban blast A strength 25 missile attack! 5 fire-runes and 1 death-rune
(Staff of Iban required)
120
51 Ardougne teleport Teleport to Ardougne 2 water-runes and 2 law-runes 122
53 Earth blast A strength 11 missile attack 4 earth-runes, 3 air-runes and 1 death-rune 126
55 High level alchemy Convert an item into more gold 5 fire-runes and 1 nature-rune 130
56 Charge water orb Needs to be cast on a water obelisk 30 water-runes, 3 cosmic-runes and 1 Glass orb 132
57 Enchant lvl-4 amulet For use on diamond amulets 10 earth-runes and 1 cosmic-rune 134
58 Watchtower teleport Teleport to the Watchtower 2 earth-runes and 2 law-runes 136
59 Fire blast A strength 12 missile attack 5 fire-runes, 4 air-runes and 1 death-rune 138
60 Charge earth orb Needs to be cast on an earth obelisk 30 earth-runes, 3 cosmic-runes and 1 Glass orb 140
60 Claws of Guthix Summons the power of Guthix 4 air-runes, 1 fire-rune and 2 blood-runes
(Staff of Guthix & Guthix Cape required)
140
60 Saradomin Strike Summons the power of Saradomin 4 air-runes, 2 fire-rune and 2 blood-runes
(Staff of Saradomin & Saradomin Cape required)
140
60 Flames of Zamorak Summons the power of Zamorak 1 air-rune, 4 fire-runes and 2 blood-runes
(Staff of Zamorak & Zamorak Cape required)
140
62 Wind wave A strength 13 missile attack 5 air-runes and 1 blood-rune 144
63 Charge Fire Orb Needs to be cast on a fire obelisk 30 fire-runes, 3 cosmic-runes and 1 Glass orb 146
65 Water wave A Strength 14 missile attack 7 water-runes, 5 air-runes and 1 blood-rune 150
66 Charge air orb Needs to be cast on an air obelisk 30 air-runes, 3 cosmic-runes and 1 Glass orb 152
66 Vulnerability Reduces your opponent's defence by 10% 5 earth-runes, 5 water-runes and 1 soul-rune 152
68 Enchant lvl-5 amulet For use on dragonstone amulets 15 water-runes, 15 earth-runes and 1 cosmic-rune 156
70 Earth wave A strength 15 missile attack 7 earth-runes, 5 air-runes and 1 blood-rune 160
73 Enfeeble Reduces your opponent's strength by 10% 8 earth-runes, 8 water-runes and 1 soul-rune 166
75 Fire wave A strength 16 missile attack 7 fire-runes, 5 air-runes and 1 blood-rune 170
80 Stun Reduces your opponent's attack by 10% 12 earth-runes, 12 water-runes and 1 soul-rune 180
80 Charge Increase your mage arena spell's damage 3 fire-runes, 3 air-runes and 3 blood-runes 180

Equipment

Unlike RuneScape 2, armour does not decrease the magic bonus when equipped which is the reason it is often worn by mages instead of equipment that raises their magic bonus.

The following items increase a Player's magic bonus:

Head

Neck

Top

Bottom

Cape

Weapon


Training

Main article: Magic training

Magic is one of the hardest skills to train in RuneScape Classic due to the lack of runes caused by the absence of the runecrafting skill. Because of this, runes are high priced and training can be very expensive.

Quests

Trivia

  • Wizard's Mind Bomb temporarily increases Magic level by 2-3
  • There is only 1 spellbook compared to RuneScape 2 which has 3 spellbooks.
  • A santa hat provides a magic bonus of +3, unlike in Runescape 2 in which it is purely cosmetic.
  • Magic used to be split into two skills: GoodMagic and EvilMagic. However, these skills were joined into just Magic.
  • At one point, a set of spells was under development to allow players to summon monsters and would have used the life-rune. It was put on hold when RuneScape 2 came out and eventually became the Summoning skill.
  • Bluerose13x was first to get 99 magic.

See also

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