|Release date: 23 July 2002 (Update)|
|Start: Speak to King Arthur in Camelot|
|Items needed: Excalibur (from Merlin's Crystal) If you need to re-obtain Excalibur, then you can get one by talking to the lady of the lake again.|
|Monsters to kill: Black Knight Titan (level 146)|
King Arthur: Will tell you to talk to Merlin. Merlin will tell you to talk to the High Priest of Entrana, and Sir Galahad who is living in a two story house on the outside west edge of McGrubor's Wood. Head to Entrana.
First deposit any armour and weapons before going to Entrana (Runes and items that provide no bonuses are allowed, with the exception of the Dragonstone amulet). When you go there, go to the church located northeast of the ship and talk to the high priest of entrana. The high priest will not care about the grail.
Getting the WhistleEdit
Fisher King RealmEdit
Brimhaven, carry on west till you find poison scorpions. Now head north and you should see a square plot of stone with a candle stand. Stand on this and blow a magic whistle. You are now teleported to the Fisher King Realm. To go further, you must kill the Black Knight Titan. You must use Excalibur to kill him, however he can be weakened first with another weapon. The final hit must be made with Excalibur though.
Castle: To get into the Fisher King's Castle you must first talk to the Fisherman and ask him how to get into the castle. Go back to the castle to find the bell. Ring the bell and you will be teleported into the castle.
The King: Talk to the fisher king there and he will tell you about his son. Once you finished talking to the king, blow your whistle again and this will teleport you back to the square plot.
Saving the Fisher King RealmEdit
Claiming your reward: Go back to Brimhaven with a magic whistle and visit the castle in the Fisher King Realm and speak to Percival, who is now King. Go upstairs, take the Holy grail, and go back to Camelot to speak to King Arthur again.
- If the player tries to use a teleport spell inside the Fisher King Realm, the game will print a message saying that teleport spells cannot be used beyond level 20 wilderness. Additionally, if you try to use a Charged Dragonstone Amulet you will be told you cannot teleport after level 30 wilderness, indicating that the realm is somewhere beyond that.
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