RuneScape Classic Wiki
Register
Advertisement
View the main RuneScape Wiki's article on: WildernessView the Old School RuneScape Wiki's article on: Wilderness
Bdkwar-begining

Players fighting in the Wilderness.

Wilderness

A map of the Wilderness.

Wilderness warning

Warning given to players when entering.

The Wilderness is a barren wasteland which covers northern Gielinor. It is the result of a 4,000 year long war known as the God Wars. Inside the Wilderness, players can attack each other if they're deep enough. Inside the Wilderness, there will be a number on the corner of your screen, if that number is the difference between you and someone else, you can be attacked by them in that area.

It is advised to only bring what you can risk losing into the Wilderness. Keep in mind that teleporting is prohibited beyond level 20 Wilderness, with the exception of the Charged Dragonstone Amulet which allows teleporting from up to level 29 Wilderness.

Getting there[]

The Wilderness border can be crossed on foot from northern regions of Misthalin and Asgarnia. The border areas are: Chaos Temple and Goblin Village, Black Knights' Fortress, Edgeville, northern Varrock and Lumber Mill. Edgeville is the most used location due to very close bank and direct teleport there via Charged Dragonstone Amulet.

The quicker ways to get into deeper Wilderness are through Teleport House in East Ardougne and Magic Door in Entrana dungeon. The teleport house takes straight to level 50 wilderness and magic door to level 31.

Locations in the Wilderness[]

High level Wilderness[]

Monsters[]

Trivia[]

PreWilderness

Previous to Wilderness in RuneScape

  • The Wilderness did not appear on Jagex released world maps.
  • There is no Forgotten Cemetery in RuneScape Classic, but there is one in RuneScape 2.
  • In RSC, the Graveyard of Shadows is simply called the Graveyard.
  • Prior to the addition of Wilderness in 13 August 2001, players were susceptible to death by another player across RuneScape. The areas were also multi-combat. When "Player-Killer" mode came out three indicators hinted the other player's combat: red, if the person was higher than you, white, if they were the same level as you, or yellow, when they were lower.

See also[]

Advertisement